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Post by artemis101 on Jul 1, 2012 14:16:45 GMT -5
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Post by artemis101 on Jul 1, 2012 14:20:22 GMT -5
Egyptian Half-Bloods
General traits of Egyptian half-bloods:
All of the Egyptian half-bloods have Tics/Tourette's Syndrome instead of ADHD. Tics are sudden, painless movements that are usually irregular. Some Simple Tics incluce facial grimaces, shoulder shrugs, eye twitches, foot tapping and head jerks. Simple Tics often last a few seconds and are repeated numerous times. Complex Motor Tics (movement tics), would be something like a facial grimace, along with a shoulder shrug and a head jerk. Tics can also be verbal, such as throat clearing, hissing, whistling and repeating the words of others.
In the Egyptian half-bloods, tics are caused by the need for them to release their magical energy. The younger and/or less trained your half-blood is, the more serious the tic. Tics for Egyptian half-bloods normally start around age five and last until the half-blood has mastered their minimum magical power limit. This means that children of Isis and Thoth would have more serious tics and have them for longer, because they are children of gods of magic, and therefore have more magic stored in their blood. Children of gods like Anubis and Bast, though powerful, would most likely have less serious tics (they would get more severe as the half-bloods age and go untrained), and be able to get rid of their tics easier.
Egyptian half-bloods, like Greek demigods, have dyslexia. Their minds are 'hot-wired' for reading heiroglypics, just like Greek half-bloods minds are 'hot-wired' for Ancient Greek. Egyptian half-bloods have an odd understanding of heiroglyphs, just like Greek demigods do of Greek letters, before they even start to learn them. They can already read and understand simple heiroglyphs. The only exception to this is children of Thoth, since he is the god of writing and language. Therefore, his children would be able to understand every language (and probably read and speak it, too).
Claiming is different for Egyptian half-bloods. When their parent sees it fit for them to be claimed, they send an animal to their child that represents them. This animal is automatically their pet, and will follow them servivley. The half-bloods cannot control their pets, but they can talk to them and tell them what to do, which their pets will normally do, unless instructed not to by the child's parent, which is very rare. The pets are for protection and companionship (as well as the claiming method), and the half-bloods are aloud to name them whatever they want. Each half-blood can only talk to his or her pet, understand them, and nobody else's. They have a certain connection to their pet from the start, like a different part of their soul, their best friend of sorts. The animals are bound to their half-blood and have an ultimate trust in them. When they learn enough magic, the half-bloods can also change aspects of their half-bloods, such as making their birds' claws grow longer or making their cat more indestructable (thought this requires much more than their minimum level of knowledge and training in magic).
All Egyptian half-bloods have Fatal Flaws. Same concept as the Greeks, no exceptions.
The Egyptian half-bloods are trained in magic. They all have various magical abilities. All of them have simple kinds of magical abilites (saying something and moving an object with the mind), and depending on their parent, they also have magical abilities/powers relating to that parent. For example, Anubis (god of mummification, enbalming and the dead) children would have powers that deak with the dead and mummification, as in bringing mummies to life (from inside the Earth), and controlling the dead. Since Thoth is the god of knowledge, wisdom, writing and language, his children would be able to understand, read, write and speak in every language. Bast's children would have cat-like characteristics, such as excellent balance and agility, as well as a possible 'nine lives' concept.
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Post by artemis101 on Jul 1, 2012 14:22:23 GMT -5
Norse Half-Bloods General traits of Norse half-bloods: All Norse demigods have Obsessive Compulsive Disorder, or OCD. OCD is an anxiety disorder in which people have unwanted and repeated thoughts, feelings, ideas, sensations (obsessions), or behaviors that make them feel driven to do something (compulsions). Often the person carries out the behaviors to get rid of the obsessive thoughts, but this only provides temporary relief. This means that their obsessive problem will not be solved, but, if anything, just get worse as time goes on. Examples of OCD are checking the stove twenty times to make sure that it's off, scrubbing your hands to make sure they're clean until they're scrubbed raw, or never having your different foods touching each other on plates. Many people with OCD can experience more than one symptom. All Norse demigods, like Greek demigods, have dyslexia. Their minds are hot-wired for reading Old Norse. They have a natural ability to read and understand Old Norse, like with the Greeks and Ancient Greek or the Egyptians and hieroglyphics, though the Norse demigods, too, of course, must be trained to be fluent in Old Norse. Certain Norse demigods may have no dyslexia at all, but they would most likely have heightened OCD or some other disorder. All Norse demigods haver Fatal Flaws. Same concept as Greeks, no exceptions. All Norse demigods are claimed in the same way. They are claimed by receiving a weapon of their parent's choice. The weapon usually appears to the worthy half-blood after they've done a heroic deed, or something else that would make their individual parent proud. The weapon that is given to a Norse half-blood during claiming has the symbol of their parent somewhere on it, and something written in Old Norse on it. The written word/words can be the name of the weapon, a saying, a motto, or anything else you might be able to think of. Norse demigods are trained to be warriors, to fight in battles, like the Greeks. The Vikings who would have worshiped the Norse gods were generally very violent, tough, and warrior-like. They train in concepts that the Vikings used and use weapons like the Vikings did, with a few modern attributes, if not a few modern weapons. Depending on their parentage, the Norse demigods are also taught to harness their powers. Some maybe be trained in higher magic, depending on who their parent is. The Norse Camp is located in the Rocky Mountains of Colorado, just a few miles out of Winter Park, Colorado, to be precise. The camp is run by Loki, the trickster god of magic and fire, and Frigga, the goddess of motherhood, marriage, and love. Odin, the king of the Norse gods, made him watch over the camp as a punishment for his past crimes. However, since Odin nor any of the other gods trusted that Loki could handle the camp on his own, they also made Frigga run the camp alongside him. Because Odin and Frigga are husband and wife, the half-bloods of the Norse camp might occasionally see Odin walking around camp . . . and by "occasionally", I mean a lot.
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Post by artemis101 on Jul 1, 2012 14:25:04 GMT -5
Slavic Half-Bloods
General Traits of Slavic Half-Bloods
All Slavic demigods have insomnia. Insomnia is a disorder that makes a person have a tough time falling asleep or staying asleep during the night. Slavic half-bloods have insomnia because of all of the magic stored up in their bodies. It appears to make their bodies quite anxious, and gives them trouble falling asleep or staying asleep, since their bodies want to remain active to control the magic that lies within them. The level of severity of insomnia varies in characters. Some characters may have chronic insomnia, which is prevalent throughout much of their life, and long-lasting. Some Slavic demigods might have episodic insomnia, which is a type of insomnia that comes and goes, and varies in degrees of severity. And yet, some may have short-term insomnia, which is more of a come-and-go situation, though it happens very little. Since insomnia varies in Slavic half-bloods and might not even be prominent in some of them, Slavic demigods have a higher chance to get another disease or disorder that might hinder their abilities. Check with the Mod with your disease or disorder to see if it can be approved.
All Slavic demigods, like Greek demigods, have dyslexia. Their minds are hot-wired for reading the Cyrillic alphabet. The Cyrillic alphabet is the alphabet used for the Russian, Ukrainian, and other Slavic languages. They are taught and almost immediately know the different variants of the Slavic alphabet. New campers begin to learn how to perfect Russian Cyrillic and speak the Russian language when they come to camp, and the years that they remain in a class to learn the language varies between people, though it normally takes about three years to be fluent in Russian. After Russian, they can choose from a few other Slavic based languages to learn. Certain Slavic demigods may have no dyslexia at all, but they would most likely have very severe insomnia or a severe other disorder or disease. Ask a Mod before you discard dyslexia from your character.
All Slavic demigods have a Fatal Flaw. Same concept as Greeks, no exceptions.
All Slavic demigods are claimed in the same way. They are claimed exactly like Greek demigods are claimed. Basically, a Slavic demigod has to do a deed that makes their parent proud in order for their parent to claim them. This varies between different parents, though can normally be something violent or something that involves magic.
The Slavic demigods are trained in magic. There may be a few exceptions to the rule, but most Slavic demigods are trained in magic. They are trained in many and all forms of magic, such as elemental control, light control, and shapeshifting, though they are normally better at magic that is related to their parents.
The Slavic Half-Blood Headquarters (or SHBHQ) is located in Nunavut, Canada. The SHBHQ is located on an island above the main landmass of Nunavut. There are no towns located on the island, and so the Slavic half-bloods have their supplies flown in from somwhere else, or conjured up magically.
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Post by dolphinreader on Jul 1, 2012 17:46:16 GMT -5
Ah, so helpful. thanks!!
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Post by River53 on Jul 1, 2012 23:46:07 GMT -5
Just change the location of the Norse camp, and take Loki out as director (for now) and you have our Norse Camp! Maybe we can have a plot where the camp needs to move out of europe...hmmm
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Post by dolphinreader on Jul 2, 2012 2:31:25 GMT -5
Ooh, that would be fun. And duh, missed the Loki as director, lol.
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Post by artemis101 on Jul 2, 2012 17:12:42 GMT -5
Well,I guess thats really how the norse camp is. In our camp Odin could of let Loki go like Zeus will Dionysus.
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